Info about Czech Republic and its beauties
Czech Republic https://www.youtube.com/watch?v=JLzKrofyrtM [4 mins.]
http://wscg.zcu.cz/CzechRepublicBeauty.pps [5MB PowerPoint]
Czech Republic Beauty http://wscg.zcu.cz/CzechRepublicBeauty.pps [5MB]
Castles, Manors, Cities etc. http://www.zamky-hrady.cz/index-e.htm
International Conferences in Central Europe on Computer Graphics, Computer Vision
and Mathematics Computational and Applied
GraVisMa 2018 (ACM, ACM SIGGRAPH listed)
to be held in Plzen [Pilsen], the European Capital of Culture 2015, Czech Republic
The City, where the best BEER was born (that is why beers are called “Pilsener” worldwide) http://www.pilsen.eu/en close to Praha [Prague], the Golden European City of the Europe at Primavera Hotel & Congress Center, Plzen, Czech Republic (www.primaverahotel.cz)
Venue: May 28 – June 1, 2018
Submission: March 20, 2018 (EXTENDED)
GraVisMa 2018 will be held as a satellite event of the WSCG 2018
26th WSCG on Computer Graphics, Visualization and Computer Vision 2018
Conference Chair: Vaclav Skala, University of West Bohemia, Plzen, Czech Republic
> Submission will be open in February, 2018 << Publication Ethics and Malpractice Statement “Pay to publish” strategy submission is NOT acceptable. At least one author has to present the paper at the conference. Proceedings will be made after the conference. Would you be willing to help us as a REVIEWER? >>> If YES, please, fill the this PDF Form [store it locally, fill it, send it] <<< >> Please, felll free to suggest good reviewers << The best reviewers are strong candidates for the next Program Committee boards, which are updated continuously.
History The GraVisMa conferences have roots in the WSCG conferences (http://www.wscg.eu) held since 1992 in Plzen, Czech Republic every year, with special sessions oriented to Computer Graphics, Visualization and Computer Vision and Applied Mathematics. Due to the growing demand in interdisciplinary aspects of Computer Graphics, Visualization and Computer Vision with Mathematics (applied and pure), it was decided to initiate GraVisMa conferences as independent conferences. Recently held conferences were in 2009 in Plzen and 2010 in Brno, in 2016 and 2017 in Plzen, Czech Republic.
GraVisMa conferences mission
1. GraVisMa events are a unique forum of researchers, practitioners, developers and academia experts to discuss new approaches and methods in Computer Graphics, Computer Vision, Scientific Computation, Medical, Scientific and Information Visualization (and relevant fields) with application of the latest developments in Mathematics and Physics and vice versa.
2. Goals of the GraVisMa are to bring Projective Geometry, Geometric Algebra and Conformal Geometry to practice, especially in the fields related to Computer Graphics and Vision, Scientific Computation and Visualization.
3. GraVisMa brings new impulses to related fields of computer science, especially in development of new approaches and algorithms and will stimulate research activities between mathematicians and computer science experts.
Informal atmosphere of the GraVisMa stimulates scientific discussions between researchers and practitioners, which will lead to further research international collaborations and project proposals as well.
Useful link to resources: http://GeometryAlgebra.zcu.cz
Important Dates: Workshop or special session proposal December 20, 2017 January 10, 2018 (exceptionally) via e-mail to skala##kiv.zcu.cz Paper submission (formatted full text) March 20, 2018 21:00 GMT EXTENDED (London, U.K.) Acceptance decision April 20, 2018 Final version April 30, 2018 – NO EXTENSION !! Venue (expected) May 28 – June 1, 2018
GraVisMa submissions are expected in all areas related to Computer Graphics, Visualization, Computer Vision and Mathematics related to (but not limited to) Projective Geometry, Geometrical Algebra, Conformal Geometry and its applications to “Computer Science fields:, but not limited to.
Main topics (but not limited to)
Computer Science Mathematical fields Interesting applications Computer Graphics (modelling, rendering, 3D imaging, rendering etc.) Computer Vision (3D reconstruction, non-linear image transformations etc.) Algorithms and Data Structures Human Computer Interaction, 3D Vision, 3DTV … Scientific and Medical Visualization Image Processing Scientific Computing Parallel and Distributed Computing Applications Numerical Computation Geometry Interpolation and Approximation Meshless (meshfree) methods, Projective Geometry, Geometric Algebra, Conformal Algebra, Grassmann & Clifford Algebra, Other Mathematical Aspects Influence Mathematics to Computer Science (related fields) Computer Science inspiration to Mathematics Educational Aspects Other related topics Programming Tools and Systems History of Mathematics and Computer Science Technology issues GPU/CUDA/TESLA Computing Intel/AMD technologies Signal Processing processors
Drafts of all papers presented papers will be available on-line at the GraVisMa site with no access restriction. Final papers will be published in proceedings after the conference.
Accepted and presented full & communication papers and posters will be published in proceedings as a part of the Computer Science Research Notes series [ISSN 2464-4617] in an electronic form after the conference.
Printed version will be made for indexing purposes only.
The best selected papers will be published in the regular Journal of WSCG, ISSN 1213-6972 (see http://www.WSCG.eu => Digital Repository).
Journal of WSCG [ISSN 1213-6972 (hardcopy), ISSN 1213-6964 (CD version), ISSN 1213-6980 (on-line)] and Computer Science Research Notes [ISSN 2464-4617] will be sent for indexing to Tompson Reuters/WoS-ISI, SCOPUS, INSPEC and others for citation indexing and other purposes.
Workshops and Special sessions
Meshless Methods in Computer Science, Engineering and Mathematics
Organizer: Prof. Vaclav Skala, http://www.VaclavSkala.eu, Head of the Center of Computer Graphics and Visualization, http://graphics.zcu.cz/, Department of Computer Science and Engineering, Faculty of Applied Sciences, University of West Bohemia, Plzen [Pilsen], Czech Republic
E-mail: Submission to: firstname.lastname@example.org subject: GraVisMa 2016
Standard computational methods across many application fields require tessellation in 2D or 3D using triangular or tetrahedral meshes. Tessellation itself is computationally expensive especially in higher dimensions and result of computation is again discrete and physical phenomena are not smoothly interpolated. Meshless methods are scalable for higher dimensions and offer smooth final representation. Meshless methods lead to a solution of system of linear equations, in general. The applicability of meshless methods can be found in several areas.
The workshop is intended to exploration of theoretical foundations and applicability of meshless methods,
Main topics (but not limited to):
Meshless methods in computer graphics, vizualization and computer vision
Meshless methods in engineering problems
Meshless methods – theory and practice
Meshless interpolation and approximation of large data sets
Radial Basis Functions (RBF) in computer graphics, visualization, image processing and computer vision
Meshless methods and projective space
Source: Email from V. Skala, skala_AT_kiv.zcu.cz, 21 Feb. 2018, https://www.gravisma.eu/.